Need Analysis for the Development of E-Module Speaking Based Gamification to Improve Students’ Intercultural Understanding

Hanifah Hanifah, Elsa Ernawati Nainggolan, Nur Azka

Abstract


COVID-19 outbreak is a recent global issue that has significantly impacted education, one of which
is the shift in teaching strategies, as all activities currently involve online learning. This prompts the
lecturer to offer suitable instructional materials and media for evaluating students’ proficiency
following online learning objectives. This study aimed to obtain initial data as a requirement for
developing e- module speaking based gamification to improve students’ intercultural understanding.
Data collection techniques were carried out using questionnaires and interviews.  Data were analysed
using descriptive analysis. The needs analysis results show that speaking online-based teaching
sources are needed to support the learning process. The utilization of appropriate media required
by most of the students is game. Besides, the learning topics expected are related to daily life
therefore, the students can talk about things that are close to their everyday routines and their
surrounding environment. Then, related to the cultural values for the e-module, most of the students
agreed that target culture and source culture values were essential to integrate into the e-module
content.
Keywords: Speaking, Gamification, Intercultural Understanding

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Lembaga Penelitian dan Pengabdian Masyarakat (LPPM)
Universitas Muhammadiyah Semarang
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