IMPLEMENTASI MEDIA GAME EDUKASI QUIZIZZ UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI SISTEM PERSAMAAN LINEAR TIGA VARIABEL KELAS X IPA 7 SMA NEGERI 15 SEMARANG TAHUN PELAJARAN 2019/2020

Agung Setiawan, Sri Wigati, Dwi Sulistyaningsih

Abstract


Improving the quality of education can be done by updating the learning
process. One way is to update the learning approach or method. An interesting and enjoyable learning atmosphere in the classroom needs to be realized so that the learning process can run and the quality of education improves. The purpose of this study: a) determine the increase in student learning outcomes with the Quizizz Game media; b) know the improvement in process skills; c) know the students' responses. This research is a Classroom Action Research (CAR) with the subject of the research being the students of class X IPA 7 of SMA Negeri 15 Semarang. Data collection techniques by means of tests, observations, and questionnaires. The results of the study are: a) there is an increase in student learning outcomes from cycle I by 95 and cycle II by 96; b)
there was an increase in students' process skills by 81 in cycle I and by 92 in cycle II; c) there is a positive response from students by 80% in cycle I and cycle II by 93%. 

Keywords: Educational Games, Quizizz, Learning Outcomes

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